The Game-Based Curriculum: Directing Learning with Quests, Badges, Achievements, & Truly Personalized Learning

Presented by: Chris Haskell, Ed. D, Clinical Assistant Professor, Dept. of Educational Technology, Boise State University
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This webinar was both informative and entertaining.  Educators, Professionals, and in an edWeb first -Students, tuned in to hear the very lively Chris Haskell talk about his work over the past two years on the principles of quest-based learning.  In his very spirited presentation Chris discussed key design elements of quest-based learning, such as points, badges, achievements, leveling, and student choice, and still had time to make the audience literally laugh out loud.  Watch the recording to learn how quest-based learning can deliver personalized learning with student success and satisfaction, and why the audience was laughing so hard.