The Game-Based Curriculum: Directing Learning with Quests, Badges, Achievements, & Truly Personalized Learning
This webinar was both informative and entertaining. Educators, Professionals, and in an edWeb first -Students, tuned in to hear the very lively Chris Haskell talk about his work over the past two years on the principles of quest-based learning. In his very spirited presentation Chris discussed key design elements of quest-based learning, such as points, badges, achievements, leveling, and student choice, and still had time to make the audience literally laugh out loud. Watch the recording to learn how quest-based learning can deliver personalized learning with student success and satisfaction, and why the audience was laughing so hard.