Let the Games Begin! Transform Your Classroom with Popular Commercial Games

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Screen Shot 2014-06-06 at 4.32.52 PMLecture, worksheet, test.  Lecture, worksheet, test.  It’s a common routine in many classrooms, and, rather than a rare virus or nuclear war, it’s likely to be the true cause of a future zombie apocalypse with today’s students who are tomorrow’s future.  In an effort to break this vicious cycle (and save humanity?), instructional technologist Lucas Gillispie and pioneering teachers in his school district are teaming up and working to transform classrooms through the use of popular commercial games.  In this webinar for the edWeb.net Game-Based Learning community, Lucas shared how his district is using games like World of Warcraft, Guild Wars 2, and Minecraft to awaken young minds and inspire a new generation of creative thinkers. He shared the insights that game designers have to offer classroom teachers about creating environments that foster learning. Lucas presented strategies he’s used for successful classroom integration as well as several examples of students’ creations.  View the webinar to understand what makes games valuable for learning and tips for starting up game-based learning programs in their own schools.

Join the Game-Based Learning community on edWeb.net and take a quiz to receive a CE Certificate for viewing this webinar. Past webinars and CE quizzes are available in the Resource Library under Web 2.0 Tools.

Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning.  This program is sponsored by Filament Games and co-hosted by edWeb.net, the Education Division of Software & Information Industry Association (SIIA), and ISTE’s VEN.

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