Escape To Morrow: Minecraft as a Game Design Engine for Students

Presented by: Marianne Malmstrom, Cognitive Architect, The Elisabeth Morrow School in NJ
0 votes

This video is available only to subscribers of edWeb TV. Click here to learn more »


Minecraft is a little indie game that has taken the world by storm and has many wondering why children seem to be “obsessed” with this game.  Given the enthusiasm surrounding this game, it is no surprise that educators are exploring ways to bring Minecraft into the classroom. In this webinar, attendees learned what happens when students are given the opportunity to design within a platform they love. Presenter Marianne Malmstrom, Cognitive Architect at The Elisabeth Morrow School in NJ, shared how play, agency, and autonomy can be leveraged with Minecraft to create learning spaces that are dynamic and relevant.  She showed how learning is naturally embedded in Minecraft game play and how children playing in this space are engaged in a highly sophisticated mode of learning that taps into creativity, collaboration, design thinking, and problem solving.  She discussed the series of Minecraft challenges that were created for the students at her school – including “Escape To Morrow,” an original Minecraft game which took the collaborative effort of students spanning grades 3-6 over one year to create. View the webinar to learn how to start using Minecraft as a game design engine with your students.